UI layouts for OlliOlli 3DS port. © Roll7 and Curve Digital
The menu mockups illustrate several screens that were redesigned to work for the vastly smaller lower screen of the 3DS. They were originally designed for full-size console layouts, so needed redesigning for touch input and a much smaller size. This included some new additions of the 'Tricktionary' to be displayed as a menu screen. In addition to scaling and redesigning layouts to work for the 3DS version of the game, I also scaled the majority of the in-game pixel texture sheets to work at the much smaller 3DS resolution without overly losing quality.
The below shows a selection of screen mockups created for the 3DS lower screen.